我们回顾一下前面的那个小程序,所使用到的第一个SDL函数是:SDL_Init(SDL_INIT_EVERYTHING);
这是SDL的装载函数,也就是说,SDL的其他函数必须在这个函数将SDL装载之后才能够正常调用。我们看一下函数原形:
它的返回值是int,这个我们很熟悉。如果SDL成功初始化装载,函数返回0,如果异常,则返回-1。接下来,这个函数的形参列表不属于标准C++的内容。
1.1.1:Uint32 是什么?
根据Uint32在函数原形中的位置,我们可以猜想到它是一种类类型的名字。因为SDL是跨平台的,而且还支持多种计算机语言,当我们在Windows的 VC编译器里面简单的通过sizeof(int)可以看到int类型占用4个字节(32位)的时候,我们并不清楚其他平台,其他编译器和其他语言里面对 int的大小是如何定义的。所以,为了让大家在任何情况下都能比较直观的阅读类类型的大小,SDL使用了一个简单的约定:U就是unsigned(无符 号,意味着非负)的意思,与之对应的S代表signed(有符号,可正可负);int还是整数的意思;32表示占32位,类似的,还可以占1至4个字节, 即8,16,32,64位。Uint32的意思就是无符号的,占32位的整数类。
1.1.2:flag 是什么意思?
flag就是旗帜……别k我……多想想,旗帜可用于什么呢?旗帜可用于发信号和标记。在计算机里,通常把flag叫做位标——其实,bit flag才是位标,不过这种用法貌似已经是一种习惯。所以,从flags字面,我们至少可以理解到三层含义-_-!!!
1) 关键字“位”,这意味着我们需要用二进制的观点看这个值,并且,这个值可以参与位运算;
2) 关键字“标”,这显然是标记的意思。小狗通常采用一些不文明的手段表明某个区域是自己的势力范围,而人类则通常采用插一面代表自己势力的旗帜,所以这就是flag的本意。
3) 关键字"s",这里使用了复数,表明我们可以不止插一面旗。
我们看看这个函数的位标的定义:(就在SDL.h文件中)
#define SDL_INIT_AUDIO 0x00000010
#define SDL_INIT_VIDEO 0x00000020
#define SDL_INIT_CDROM 0x00000100
#define SDL_INIT_JOYSTICK 0x00000200
#define SDL_INIT_EVERYTHING 0x0000FFFF
SDL_INIT_AUDIO = 0001 0000
SDL_INIT_VIDEO = 0010 0000
位运算或(|)的结果是若两数相对应的位,有一个是1则得1。(与(&)则是两数相对应的位全是1才得1。)
所以,SDL_INIT_AUDIO | SDL_INIT_VIDEO的结果是 0011 0000,即0x30(这里要是一不小心觉得貌似1+2=3,第一,理解错了;第二,是个巧合)。
1.2:SDL_WasInit?
当我们坐上公共汽车,我们真正关心的问题,是这车是开还是停。同样,当SDL已经装载,我们更关心的问题是它的运行状态,并且,有哪些“旗子”插在了上面?所以,我们可以问问SDL:xx_flag was init?
官方文档里面举了3个例子,后面我将举一个我个人觉得比较直观的程序例子。
Uint32 subsystem_init;
subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING);
if(subsystem_init&SDL_INIT_VIDEO)
printf("Video is initialized.\n");
else
printf("Video is not initialized.\n");
if(SDL_WasInit(SDL_INIT_VIDEO)!=0)
printf("Video is initialized.\n");
else
printf("Video is not initialized.\n");
Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO;
if(SDL_WasInit(subsystem_mask)==subsystem_mask)
printf("Video and Audio initialized.\n");
else
printf("Video and Audio not initialized.\n");
1.3:一段用于演示flags的程序。
需要补充说明的一点是:当SDL_Init(SDL_INIT_EVERYTHING);的时 候,SDL_WasInit(SDL_INIT_EVERYTHING)返回的并非SDL_INIT_EVERYTHING的原值0xFFFF,而是5个 基本旗子的“|”和,即0x0331,所以,程序里面我定义了一个const Uint32 EVERYTHING = 0x331;,来正确的反应EVERYTHING的实际情况。
//本程序用于演示SDL_Init()函数的flags
//有关SDL的信息请访问SDL的官方网站
//http://www.libsdl.org/
//任何疑问和建议请联系我 zbln426@163.com
//再别流年的技术实验室
//http://www.cppblog.com/lf426/
/////////////////////////////
/////////////////////////////
//<iomanip>包含了
//setw(n) 用于设置下次输出的字宽
//setfill(ch) 用于将字宽多出部分用char ch填充
/////////////////////////////
#include <iostream>
#include <iomanip>
#include "SDL/SDL.h"
using namespace std;
inline void showHex(int SDLflags);
void testSDLflags(Uint32 SDLflags, char* inf);
int main(int argc, char* argv[])
{
cout << "*****flags*****" << endl;
cout << "SDL_INIT_EVERYTHING = ";
showHex(SDL_INIT_EVERYTHING);
cout << "SDL_INIT_VIDEO = ";
showHex(SDL_INIT_VIDEO);
cout << "SDL_INIT_AUDIO = ";
showHex(SDL_INIT_AUDIO);
cout << "SDL_INIT_TIMER = ";
showHex(SDL_INIT_TIMER);
cout << "SDL_INIT_CDROM = ";
showHex(SDL_INIT_CDROM);
cout << "SDL_INIT_JOYSTICK = ";
showHex(SDL_INIT_JOYSTICK);
cout << endl << endl;
testSDLflags(SDL_INIT_EVERYTHING, "SDL_INIT_EVERYTHING");
testSDLflags(SDL_INIT_VIDEO, "SDL_INIT_VIDEO");
testSDLflags(SDL_INIT_AUDIO, "SDL_INIT_AUDIO");
testSDLflags(SDL_INIT_VIDEO | SDL_INIT_AUDIO, "SDL_INIT_VIDEO | SDL_INIT_AUDIO");
testSDLflags(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_CDROM | SDL_INIT_JOYSTICK,
"SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_CDROM | SDL_INIT_JOYSTICK");
return 0;
}
////////////////////////
//该函数用于测试不同的flags所产生的效果
///////////////////////
void testSDLflags(Uint32 SDLflags, char* inf)
{
Uint32 subsystem_init = SDLflags;
const Uint32 EVERYTHING = 0x331;
SDL_Init(subsystem_init);
cout << "SDL_Init(" << inf << ") Loading" <<endl;
cout << "*****runtime*****" << endl;
cout << "SDL_WasInit(SDL_INIT_EVERYTHING) = ";
showHex(SDL_WasInit(SDL_INIT_EVERYTHING));
cout << "SDL_WasInit(SDL_INIT_VIDEO) = ";
showHex(SDL_WasInit(SDL_INIT_VIDEO));
cout << "SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_VIDEO) = ";
showHex(SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_VIDEO));
cout << "*****runtime in bool*****" << endl;
cout << boolalpha;
Uint32 runtimeThing = SDL_WasInit(SDL_INIT_EVERYTHING);
cout << "SDL_INIT_EVERYRHING? " << (runtimeThing == EVERYTHING) << endl;
cout << "SDL_INIT_VIDEO? " << bool(runtimeThing & SDL_INIT_VIDEO) << endl;
cout << "SDL_INIT_AUDIO? " << bool(runtimeThing & SDL_INIT_AUDIO) << endl;
cout << noboolalpha;
cout << "SDL_Quit\n\n\n";
SDL_Quit();
return;
}
/////////////////////////////
//该函数用于将flags打印为16进的格式
/////////////////////////////
void showHex(int SDLflags)
{
cout << hex;
cout << "0x" << setw(8) << setfill('0') << SDLflags << endl;
cout << dec;
}
运行结果如下:
SDL_INIT_EVERYTHING = 0x0000ffff
SDL_INIT_VIDEO = 0x00000020
SDL_INIT_AUDIO = 0x00000010
SDL_INIT_TIMER = 0x00000001
SDL_INIT_CDROM = 0x00000100
SDL_INIT_JOYSTICK = 0x00000200
SDL_Init(SDL_INIT_EVERYTHING) Loading
*****runtime*****
SDL_WasInit(SDL_INIT_EVERYTHING) = 0x00000331
SDL_WasInit(SDL_INIT_VIDEO) = 0x00000020
SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_VIDEO) = 0x00000030
*****runtime in bool*****
SDL_INIT_EVERYRHING? true
SDL_INIT_VIDEO? true
SDL_INIT_AUDIO? true
SDL_Quit
SDL_Init(SDL_INIT_VIDEO) Loading
*****runtime*****
SDL_WasInit(SDL_INIT_EVERYTHING) = 0x00000020
SDL_WasInit(SDL_INIT_VIDEO) = 0x00000020
SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_VIDEO) = 0x00000020
*****runtime in bool*****
SDL_INIT_EVERYRHING? false
SDL_INIT_VIDEO? true
SDL_INIT_AUDIO? false
SDL_Quit
SDL_Init(SDL_INIT_AUDIO) Loading
*****runtime*****
SDL_WasInit(SDL_INIT_EVERYTHING) = 0x00000010
SDL_WasInit(SDL_INIT_VIDEO) = 0x00000000
SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_VIDEO) = 0x00000010
*****runtime in bool*****
SDL_INIT_EVERYRHING? false
SDL_INIT_VIDEO? false
SDL_INIT_AUDIO? true
SDL_Quit
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) Loading
*****runtime*****
SDL_WasInit(SDL_INIT_EVERYTHING) = 0x00000030
SDL_WasInit(SDL_INIT_VIDEO) = 0x00000020
SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_VIDEO) = 0x00000030
*****runtime in bool*****
SDL_INIT_EVERYRHING? false
SDL_INIT_VIDEO? true
SDL_INIT_AUDIO? true
SDL_Quit
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_CDROM | SDL
_INIT_JOYSTICK) Loading
*****runtime*****
SDL_WasInit(SDL_INIT_EVERYTHING) = 0x00000331
SDL_WasInit(SDL_INIT_VIDEO) = 0x00000020
SDL_WasInit(SDL_INIT_AUDIO | SDL_INIT_VIDEO) = 0x00000030
*****runtime in bool*****
SDL_INIT_EVERYRHING? true
SDL_INIT_VIDEO? true
SDL_INIT_AUDIO? true
SDL_Quit
1.4:一段用于演示flags二进制的演示程序
#include <bitset>
#include "SDL/SDL.h"
using namespace std;
int main(int argc, char* argv[])
{
cout << "SDL_INIT_EVERYTHING = " << bitset<32>(SDL_INIT_EVERYTHING) << endl;
cout << "SDL_INIT_VIDEO = " << bitset<32>(SDL_INIT_VIDEO) << endl;
cout << "SDL_INIT_AUDIO = " << bitset<32>(SDL_INIT_AUDIO) << endl;
cout << "SDL_INIT_VIDEO | SDL_INIT_AUDIO = " << bitset<32>(SDL_INIT_VIDEO | SDL_INIT_AUDIO) << endl;
return 0;
}
SDL_INIT_VIDEO = 00000000000000000000000000100000
SDL_INIT_AUDIO = 00000000000000000000000000010000
SDL_INIT_VIDEO | SDL_INIT_AUDIO = 00000000000000000000000000110000