(pygame)AWP训练器
bleem1998
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1#
bleem1998 发表于 2005-11-04 14:46
(pygame)AWP训练器
网上抓了个打猩猩的游戏,改了一下增加了点难度,左右移动的速度高了,随机性增加了。
下面是程序代码,另外还需要建一个data目录,在data里放四个文件chimp.bmp fist.bmp punch.wav whiff.wav,图片尽量小一点。 #!/usr/bin/env python #-*- coding: cp936 -*- #Import Modules import os, pygame, random from pygame.locals import * if not pygame.font: print 'Warning, fonts disabled' if not pygame.mixer: print 'Warning, sound disabled' #functions to create our resources def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() def load_sound(name): class NoneSound: def play(self): pass if not pygame.mixer or not pygame.mixer.get_init(): return NoneSound() fullname = os.path.join('data', name) try: sound = pygame.mixer.Sound(fullname) except pygame.error, message: print 'Cannot load sound:', fullname raise SystemExit, message return sound #classes for our game objects class Fist(pygame.sprite.Sprite): """moves a clenched fist on the screen, following the mouse""" def __init__(self): pygame.sprite.Sprite.__init__(self) #call Sprite initializer self.image, self.rect = load_image('fist.bmp', -1) self.punching = 0 def update(self): "move the fist based on the mouse position" pos = pygame.mouse.get_pos() self.rect.midtop = pos if self.punching: self.rect.move_ip(5, 10) def punch(self, target): "returns true if the fist collides with the target" if not self.punching: self.punching = 1 hitbox = self.rect.inflate(-5, -5) return hitbox.colliderect(target.rect) def unpunch(self): "called to pull the fist back" self.punching = 0 class Chimp(pygame.sprite.Sprite): """moves a monkey critter across the screen. it can spin the monkey when it is punched.""" def __init__(self): pygame.sprite.Sprite.__init__(self) #call Sprite intializer self.image, self.rect = load_image('chimp.bmp', -1) screen = pygame.display.get_surface() self.area = screen.get_rect() self.rect.topleft = 10, 10 self.move = 9 self.dizzy = 0 def update(self): "walk or spin, depending on the monkeys state" if self.dizzy: self._spin() else: self._walk() def _walk(self): "move the monkey across the screen, and turn at the ends" #ftyjl add next 5 lines if self.move 20: self.move = 9 self.move += random.randint(-5,5) newpos = self.rect.move((self.move, 0)) if self.rect.left self.area.right: self.move = -self.move newpos = self.rect.move((self.move, 0)) self.image = pygame.transform.flip(self.image, 1, 0) self.rect = newpos def _spin(self): "spin the monkey image" center = self.rect.center self.dizzy = self.dizzy + 12 if self.dizzy >= 360: self.dizzy = 0 self.image = self.original else: rotate = pygame.transform.rotate self.image = rotate(self.original, self.dizzy) self.rect = self.image.get_rect(center=center) def punched(self): "this will cause the monkey to start spinning" if not self.dizzy: self.dizzy = 1 self.original = self.image def main(): """this function is called when the program starts. it initializes everything it needs, then runs in a loop until the function returns.""" #Initialize Everything pygame.init() screen = pygame.display.set_mode((468, 60)) pygame.display.set_caption('Monkey Fever') pygame.mouse.set_visible(0) #Create The Backgound background = pygame.Surface(screen.get_size()) background = background.convert() background.fill((250, 250, 250)) #Put Text On The Background, Centered if pygame.font: font = pygame.font.Font(None, 36) text = font.render("Pummel it, GoGoGo!!!", 1, (10, 10, 10)) textpos = text.get_rect(centerx=background.get_width()/2) background.blit(text, textpos) #Display The Background screen.blit(background, (0, 0)) pygame.display.flip() #Prepare Game Objects clock = pygame.time.Clock() whiff_sound = load_sound('whiff.wav') punch_sound = load_sound('punch.wav') chimp = Chimp() fist = Fist() allsprites = pygame.sprite.RenderPlain((fist, chimp)) #Main Loop while 1: clock.tick(70) #Handle Input Events for event in pygame.event.get(): if event.type == QUIT: return elif event.type == KEYDOWN and event.key == K_ESCAPE: return elif event.type == MOUSEBUTTONDOWN: if fist.punch(chimp): punch_sound.play() #punch chimp.punched() else: whiff_sound.play() #miss elif event.type is MOUSEBUTTONUP: fist.unpunch() allsprites.update() #Draw Everything screen.blit(background, (0, 0)) allsprites.draw(screen) pygame.display.flip() #Game Over #this calls the 'main' function when this script is executed if __name__ == '__main__': main() |